Wednesday, 5 February 2014

11 Free Ebooks On Java For Various Purposes

Java, Java development, learning Java, free Java ebooks, free ebooks, ebooks on Java, Java ebooks, free ebooks on Java, Java books, best Java ebooks, learn JavaLearning Java has never been quite as important for developers as it is now. It is one of the languages that can get you job opportunities in 2014.   

Are you a programmer? Are you a developer? Are you both? Well, you probably use Java either way. The language has penetrated into many areas in our lives and is literally all around us. These 11 free ebooks on Java show that and of course, they're useful for learning purposes too! Happy reading!


1. Java Network Programming, 4th Edition

Book Description: This practical guide provides a complete introduction to developing network programs with Java. You'll learn how to use Java's network class library to quickly and easily accomplish common networking tasks such as writing multithreaded servers, encrypting communications, broadcasting to the local network, and posting data to server-side programs.

Author Elliotte Rusty Harold provides complete working programs to illustrate the methods and classes he describes. This thoroughly revised fourth edition covers REST, SPDY, asynchronous I/O, and many other recent technologies.

2. Exam Ref 70-482: Advanced Windows Store App Development Using HTML5 and JavaScript

Book Description: Prepare for Microsoft Exam 70-482 - and help demonstrate your real-world mastery of building Windows Store apps with HTML5 and JavaScript. Designed for experienced developers ready to advance their status, Exam Ref focuses on the critical - thinking and decision-making acumen needed for success at the MCSD level.

3. Getting Started with BeagleBone

Book Description: Many people think of Linux as a computer operating system, running on users' desktops and powering servers. But Linux can also be found inside many consumer electronics devices. Whether they're the brains of a cell phone, cable box, or exercise bike, embedded Linux systems blur the distinction between computer and device.

Many makers love microcontroller platforms such as Arduino, but as the complexity increases in their projects, they need more power for applications, such as computer vision. The BeagleBone is an embedded Linux board for makers. It's got built-in networking, many inputs and outputs, and a fast processor to handle demanding tasks.

4. JavaScript Step by Step, 3rd Edition

Book Description: Expand your expertise - and teach yourself the fundamentals of JavaScript. If you have previous programming experience but are new to JavaScript, this tutorial delivers the step-by-step guidance and coding exercises you need to master core topics and techniques.

Discover how to: Work with JavaScript syntax, variables, and data types; Master techniques for building cross-browser programs; Speed up and simplify app development with jQuery; Quickly retrieve data from a server using AJAX requests; Adapt your app for mobile devices with jQuery Mobile; Build Windows 8 apps using HTML, CSS, and JavaScript.

5. Jump Start JavaScript

Book Description: JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users.

Use JavaScript to solve real world problems: build forms, track user events and craft animations; Use JavaScript with HTML5 and CSS3; Build an entire JavaScript-powered application from scratch: a task management application.

Plus you'll discover how to use modern techniques such as Canvas and Ajax.

6. Building Modular Cloud Apps with OSGi

Book Description: If you're an experienced Java developer in the enterprise, this practical, hands-on book shows you how to use OSGi to design, develop, and deploy modular cloud applications. You'll quickly learn how to use OSGi, through concise code examples and a set of best practices derived from the authors' experiences with real-world projects.

Through the course of this book, you'll learn to develop modern web applications with tools and techniques such as RESTful Web Services, NoSQL, provisioning, elasticity, Auto Scaling, hotfixes, and automatic failover.

7. Beginning Windows 8 Data Development

Book Description: This book introduces novice developers to a range of data access strategies for storing and retreiving data both locally and remotely. It provides you with a range of fully working data access solutions and the insight you need to know when, and how, to apply each of the techniques to best advantage.

Focussing specifically on how the Windows 8 app developer can work with the Windows Runtime (often called Windows RT) framework this book provides careful analysis of the many options you have open to you, along with a comparision of their strengths and weaknesses under different conditions. With the days of a single database being the right choice for almost all development projects long gone. You will lean that the right choice for your app now depends on a variety of factors and getting it right will be critical to your customer's end user experience.

8. Beginning Windows Store Application Development

Book Description: Beginning Windows Store Application Development - HTML and JavaScript Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices powered by Windows 8.

The authors draw on their extensive practical experience to provide not only a comprehensive introduction to the model and its features, but guidance on best practices and a real-world sample application that you develop over the course of the book. Beginning Windows Store Application Development - HTML and JavaScript Edition also emphasizes how devices will be used and applications will be built in a world that has become far more connected.

9. Single Page Web Applications

Book Description: If your website is a jumpy collection of linked pages, you are behind. Single page web applications are your next step: pushing UI rendering and business logic to the browser and communicating with the server only to synchronise data, they provide a smooth user experience, much like a native application. But, SPAs can be hard to develop, manage, and test.

Single Page Web Applications shows how your team can easily design, test, maintain, and extend sophisticated SPAs using JavaScript end-to-end, without getting locked into a framework. Along the way, you'll develop advanced HTML5, CSS3, and JavaScript skills, and use JavaScript as the language of the web server and the database.

10. Making Java Groovy

Book Description: You don't need the full force of Java when you're writing a build script, a simple system utility, or a lightweight web app—but that's where Groovy shines brightest. This elegant JVM-based dynamic language extends and simplifies Java so you can concentrate on the task at hand instead of managing minute details and unnecessary complexity.

Making Java Groovy is a practical guide for developers who want to benefit from Groovy in their work with Java. It starts by introducing the key differences between Java and Groovy and how to use them to your advantage. Then, you'll focus on the situations you face every day, like consuming and creating RESTful web services, working with databases, and using the Spring framework. You'll also explore the great Groovy tools for build processes, testing, and deployment and learn how to write Groovy-based domain-specific languages that simplify Java development.

11. jMonkeyEngine 3.0 Beginner

Book Description: jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze.

jMonkeyEngine 3.0 Beginner's Guide teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.

Shivam Kotwalia, CodeKill

                                                                                                  

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